Dev Log

Charmed! Level 2 - San Juan Hr. 1-6

Based on feedback received from playtesters and the professor in the Fall semester I decided to shift our focus this semester to the production of Level 2. When conceptualizing level 2 as a playable space, the main considerations taken into account were fast pacing, narrative opportunities, verticality, more suiting combat areas, and greater level of attention to environmental details to aid in pushing the narrative.

View the slides I composed for my LDs and Design Team below
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Design Presentation

Nathan Lawter