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Charmed! - Level 2

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Level 2 - San Juan

Level 2 was a redemption level of sorts for my team. We felt we had fallen quite literally a bit flat on level 1 and decided to pivot locations entirely to help bring some deeper narrative opportunities, interesting spaces, and culture to the game. I heavily pulled inspiration from Old San Juan when designing a rough map of our critical path and key areas. With that critical path in place I created a walkthrough slideshow of our critical path in Old San Juan via Google Earth to help my team better visualize the pacing and space. I then split the level into zones so myself and the other two designers could utilize world composition with SVN to better collaborate.


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Consideration: Elevation

When whiteboxing, I heavily focused and pushed the other LDs to focus on integrating elevation changes within their zones.


Consideration: Focal Points

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