Dev Log

Posts tagged Level 2
Charmed! Level 2 - San Juan Whitebox - Zone 2 Fort
SanJuan_Whitebox_Hour_14.PNG

I whiteboxed the fort entry hallway into the courtyard to real scale, then combined all BSP, created a static, and exported it to our environmental artist for reference when developing the fort specific modular assets. When designing the hallway I adjusted the angle in which it runs through the fort to give more layers to the sight line. The arch obstructions show that there is a large space ahead with multiple perpendicular paths, but still allow the player to view the brightly lit exit in the distance.

Charmed! Level 2 - San Juan Whitebox Beginnings
Zone 1 Whitebox - Entry Street  (In progress)

Zone 1 Whitebox - Entry Street (In progress)

Zone 2 Whitebox - Gate Path

Zone 2 Whitebox - Gate Path

Immediately after finishing the slideshow and rough draft for San Juan (Level 2) I began whiteboxing the first street immediately through the main gate. Not long after, I made the decision to split the level into 3 colored zones and assign each LD to their own zone. Using World Composition we were able to whitebox within the same level simultaneously. The whitebox in the first image was then given to another LD as part of Zone 1 and I moved on to whiteboxing the gate path seen in the second image.